Q: How about the Open Wounds special ability?
A: When a weapon with the Open Wounds ability strikes a monster, there is a chance the monster will bleed uncontrollably. The monster will lose health while bleeding.
Q: How about the Crushing Blow special ability?
A: When a weapon with the Crushing Blow ability strikes a monster, there is a chance the monster will be reduced to 50% of its current life.
Q: My character has a 100% better chance of getting a magic item. Why isn't every item I get magical?
A: A character's percentage bonus of finding a magic item is applied to a monster's base chance of dropping a magic item. For example: if a monster's chance to drop a magic item is 1% and a character with a +100% chance of finding a magic item kills the monster, then his chance of finding a magic item from that monster is 2%. If the monster's base chance was 40%, then the character's chance of finding a magic item from the monster would be 80%.
Q: I put on an item that has a defense rating of 10 but my character's overall defense rating goes up by more than 10. Why?
A: Your Dexterity bonus might account for this, as might passive skills (such as Iron skin) or any magical bonuses that boost defense rating by a percentage (such as auras).
Q: I have an item that says: "10% (life or mana) stolen per hit." What does this mean?
A: If you have a 10% life or mana stealing item and hit for 100 points of damage you will gain 10 points of life or mana.
Q: I have an item that says: "requirements -50%" Does that apply only to this item or all my items?
A: This will decrease the requirements for this item only by 50%. If you originally needed a strangth of 100 to use this item you now need a strangth of 50.
Q: I have an item that says: "damage reduced by 1" and another item that says "magic damage reduced by 1." What is considered magic damage and what is considered non-magic damage?
A: Non-magic damage comes from weapons and hand-to-hand attacks. A character or monster swinging a sword, claw, fist, etc. as well as shooting an arrow, does non-magic damage. Magic damage is fire, cold, lightning and poison. Some attacks do both kinds of damage - Magic and Non-Magic. For example: an axe of thunder, does non-magic, physical damage and magic, lightning damage.